Scuderia Ferrari F1 Simulator
The initial idea behind the toy came whilst I was watching the Mexican GP. The idea was "What if I could control what car I'm watching and the camera angle on car?", just controlling the camera view and angle in a third-person game. The idea further expanded to providing an VR-like 360° F1 viewing experience in which audience at home can wear their VR headsets and control the viewing angles based on their preferences. The user can select a first-person driver view, bird's eye view, paddock view, or even a grand stand view.
This idea can be applied to other motorsports and sports around the world. There may be a time where people prefer to stay home and watch the game on their VR headsets, 5000KM across the world.
Based on my limit coding skills and knowledge, it was difficult for me to code a interactive video element like my initial idea. Instead, I'm using images and videos to provide different camera angles, sounds, and stories. These images and audio clips are sourced from the internet and I don't own them. I am also using the official F1 typeface on this project.
If I acquire the required coding skills and knowledge, I will code it based on the initial idea, to provide a "360° video-like" viewing experience. The code of this project is publicly available on GitHub and the project is hosted on the internet using GitHub Pages.